2064: Read Only Memories Out Now For PS Vita

MidBoss has announced that their critically-acclaimed cyberpunk adventure 2064: Read Only Memories is available today for PS Vita. This is its first release on a portable platform, after its initial release on computers and then an upgraded PlayStation 4 edition with enhanced gameplay and full voice acting.

2064: Read Only Memories is available now from the PlayStation Store for $19.99 USD. Thanks to Cross-Buy, a single purchase will unlock the game on both PS4 and PS Vita, and players who already own it on PS4 will get the PS Vita version free.

With the PS Vita launch comes a new update that features newly voiced scenes, and voice work by the popular video comedian and voice actor SungWon Cho. Better known to many by his online handle ProZD, Cho brings his chameleonic voice and sharp wit to a voice cast already overflowing with talent. Other performers lending their voices to 2064: Read Only Memories include Melissa Hutchison & Dave Fennoy (Clementine and Lee in Telltale’s The Walking Dead), Erin Yvette (Alex in Oxenfree), and Austin Creed (WWE’s Xavier Woods) among many others.

Through retro-futuristic pixel art, 2064: Read Only Memories presents a future world where virtually-intelligent machines and genetically-modified humans walk among us. While some embrace this exciting new world of technology and genetics, others are afraid that the human race is losing itself. This fear has begun to manifest as prejudice, vandalism, and even violence.

Players take on the role of a struggling journalist befriended by a lost robot named Turing, the first in what could become a new generation of genuinely-sapient machines. This mismatched duo must navigate a vividly-rendered future San Francisco, investigating the disappearance of Turing’s creator and enlisting the help of a diverse cast of fascinating characters.

MidBoss CEO Matt Conn said:

“Man, this release has been a labor of love. We always envisioned 2064: Read Only Memories on the PS Vita because it’s such a perfect fit for that platform, but we ran into numerous challenges in the development process in getting the game to perform exactly the way we wanted. We were determined, though, and through the will of our community and the doggedness of our engineering team, we tackled a steep learning curve and made it work. We’re so proud of the result. This platform is exactly how we always wanted our game to be experienced. Thank you for your patience!”

Check out the 2064: Read Only Memories PS Vita Launch Trailer:


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