Curve Digital and Hugecalf Studios today announced that the low-poly physics puzzler When Ski Lifts Go Wrong is coming to Nintendo Switch in early 2019.
When Ski Lifts Go Wrong mixes construction with destruction, sending hapless skiers, boarders and snowmobiles across perilous courses, and sometimes to their deaths.
When Ski Lifts Go Wrong is an evolution of the title previously known as ‘Carried Away’. Curve Digital has changed the name in preparation for the full launch early next year, which will see more stages and new vehicles. There’ve been a number of improvements since the successful Early Access began, such as a complete UI overhaul, players having more control over the riders and extra buckets of polygonal blood. Even more features are planned for the final Nintendo Switch launch early next year.
When Ski Lifts Go Wrong challenges players to build ski lifts to transport eager skiers from one side of the mountain to the other, then wince as the results of their haphazard constructions are revealed in a full 3D simulation where skiers tumble out of chairs and land face first in the snow.
Realistic physics means realistic disasters. This is a game about enjoying each failure, as madcap physics and bloody mishaps make every run feel fresh. You must construct ski-themed courses – rigging chair lifts, gondolas, and ramps – and use direct control to get your skiers and snowmobile drivers to the finish line without them tumbling down a ravine. Or depending on how you feel, purposely send them tumbling down a ravine.
The icy physics builder enjoyed a warm reception on Steam Early Access, managing a ‘Very Positive” rating for its pre-V1.0 reviews. The developers at Hugecalf are now completing the construction, adding the finishing touches, upping the death count, and laying down solid foundations for the final, transformed release in early 2019.
Check out the When Ski Lifts Go Wrong Screenshots:
Check out the When Ski Lifts Go Wrong Announcement Trailer:
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